yvannairie: :3 (Default)

IDW'05 fandom would be a lot less obnoxious to me if they could, like... accept that they really only are here for a specific continuity or a specific title in that continuity rather than trying to present their opinions, branding and communal culture as universal to all TF fans.

I was sick of this shit in 2018 where a very bad interaction I had with someone led me to write off the comics for a solid three years and I am sick of this shit now when I've read some of the titles everyone in the fandom seems to fucking loathe while the fan favourite still does absolutely nothing for me after multiple attempts at giving it a go.

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So I'm still letting this simmer, but I'm currently building my 28 month calendar for pre-Golden Age Cybertron and while I was figuring out how dates would be recorded I thought of... something.

Why is Megatronus called Megatronus if he's supposed to be the equivalent opposite of Prima?

Why isn't he called Terminus instead?

I'm currently going down a bit of a rabbit hole about the idea of a cosmic damnatio memoriae where Primus literally took the name "Terminus" away to signify that Megatronus was forever changed by his betrayal, and that the name itself is bad luck when it's used in an explicitly divine context, so the whole of Cybertronian religion has an obsession with perpetuity and continuation, like reverse apocalyptism. They banished the endbringer so now it'll just never stop.

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(Also available on Tumblr.)

So, there’s a couple of posts around mecha body language around that are very focused on bauplan, build and social status as the reasons for why some mecha act and comport themselves the way they do, and… I always find those posts overly reductive and kind of bio-essentialist and think they lack consideration for what kind of social spaces – both the conditions and the actual physical space – and social conditions mecha are used to.

Heavier construction and thicker armour, like the type you see with warframes like Optimus or Ultra Magnus, does generally linearly correlate with less subtle body language, but more so because a large percentage of heavy labour mecha are used to being tightly packed together, in mines and on assembly and refinery straights, so they rely on EM background radiation and verbal cues for communicating close up what medium freight and service frames communicate at a distance with body language. When you’re used to everyone standing within touching (or at least shoving) distance, verbal and subverbal cues become more important than visually distinct posture.

The one time you do get big, expressive body language out of heavy warframes and labour frames is in a conflict situation. Social conflict, see, is very bimodal for labour frames. If you’re already stuck on shift with someone, it’s in both of your best interest to bear down and just cope, resulting in social interfacing with zero friction as both mecha try to get away from each other as fast as they can. But if you aren’t already stuck with someone, then the best way to ensure you won’t be is to make them back off by laying on the physical intimidation.

This is also why minibots and lightweight service and custodial mecha (as well as most scientific instruments) generally have body language more recognisable to heavy industrial and warframes. Along with their tough construction leaving little mobility in their substructures, they’re similarly used to working in tight corners, under floors and inside vents – spaces that share physical traits with mine shafts and refineries more than the broad dock grounds or office buildings – so their body language does tend towards either understated or overbearing.

Similarly, large haulers, terrestrial shuttles and civillian airframes – all of whose works involve high speeds and large distances – converge on the body language typical of high performance ground frames. Partially because high-performance ground frames are what they mostly interact with, but also b/c the access to a physically larger social environment allows for communication that is better parseable from a distance, as well as favouring frames who are capable of making microadjustments to their own aerodynamics. As social flexibility increases, so does the necessity for being able to adjust your presentation and posture to match, too – not all high-performance frames are highly physically expressive, and not all industrial frames are laconic, but rather there’s a sort of a happy medium that frames from various classes codeswitch into with each other.

Although, honestly, airframes are sort of their own mess, because generally the spaces they operate in, the only times they’re in such close quarters with each other that body language and posture (rather than verbal or radiant communication) become significant are if they’re working in a cross-frame environment, or if they’re operating as a flight – and that latter requires an absolutely astounding clarity of communication, because manoeuvers at the high general cruising speeds they have to maintain even one person lagging on a turn can cause a crash at pulverising speeds for everyone else.

As a result, to ground frames air frames seem extremely prone to large physical displays, getting the maximum utility out of their middle-of-the-pack aerodynamic flaring (yes, wings and rotors can move, but generally airframes are already optimised to a certain kind of aerodynamic profile, and the rest of their plating can be quite rigid), but amongst themselves, even seeker body language can seem quite subdued to an outsider, because a lot of the necessary communication is done as radio and radar communication, and by maintaining a flight-wide EM equillibrium. Maybe seeker tendency to trine up is partially to create a more malleable social space, instead of every time having to match up the communicative needs of whole six individuals.

Also – the majority of air frames kind of wrap back around to sharing traits with heavy warframes, whose social distances match airframes on the ground, but who suppress a lot of that body language in order to be able to function as a part of a team or a squad, creating a lot of that same no-friction conflict you see with industrial frames. Rabbit-like displays of “I’m so much happier than you are” are not a seeker trait, they’re a warframe trait.

Beastformers have hands down the widest variety of body language expressiveness, and have similarly different ranges of body language and posture depending on whether they’re operating as individuals or in a group, but unfortunately their bauplan makes a lot of that body language hard to parse for bipedal mecha, and also their lack of reliance on radiant communication (both radio and verbal, which is why even large beastformers are often stealthier than equivalent weight class mecha from other frame types) creates huge gaps in communication.

(no subject)

Tuesday, 7 December 2021 21:20
yvannairie: :3 (Default)

Starting to realise my ideal JazzOP dynamic is literally just Jonathan Joestar/REO Speedwagon

yvannairie: :3 (Default)

Managed to put a few more things from this into ITB but also unfortunately added stuff. The work, it never ends.

Beep boop )

I've actually got a lot of my headcanon histories for characters written out, they just need to be cleaned up and posted.

yvannairie: (giftIcon)

My fill for the ""Inaccurate" Religious Figure" on my Banned Together Bingo card.

Read on Ao3

(Hehehehohohohoho oh man I feel like such a rascal after writing that.)

yvannairie: a bleary-eyed emoticon scratching its head (hm)

(In the show's defense -- that could have definitely been worse.)

Y'all remember the first five episode starting arc of Transformers: Prime? Remember how dense and kind of aimless that felt, when the goal kept changing every episode and new information was constantly being established about the situation in a way that felt a lot like standing in front of an exposition firehose? And how you kinda got through that because the moments of character acting pulled you in, made you see these characters as people and got you invested?

WfC:S is... kinda that, but for more episodes, and with worse characterisation. Worst of all, since that is the entire season, that's all the arc we're gonna get for most of them.

Read more... )

All in all -- not bad! But only really "not bad": I can't see this getting popular or having a big fandom, because there's just not much here unless you're already into the franchise, and the things that are done differently aren't gone into enough detail to really sell them. This would be a bad place to start if you wanna get into TF, but as popcorn entertainment, it's plenty.

(I also still think the actual game of War For Cybertron also did the majority of these plot points better.)

A material example

Thursday, 11 June 2020 19:49
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(Now available on Tumblr.)

What brought this on was me talking to Bri about medical frames -- how medical flight frames are a tiny minority and out of them the majority of them are rotaries. Which, y'know, makes sense because in the real world, medical jets aren't... exactly practical. Helicopters can take off and land in a far greater variety of places, they're far more stable and flexible and for human purposes, their carry capacity... is fine... but

But.

When you think about it, most rotaries we see aren't particularly more flexible with where an how they can fly -- VTOL is largely standard, even for big shuttleframes (although as I've argued elsewhere, that's probably just when they've got light loads) -- and also most rotaries aren't big enough to do medevac either way, acting more as field medics like their grounder counterparts. In that sense medijets make way more sense in that role -- they're faster and have an easier time getting around, even while grounders still beat them out in sturdiness and evac ability.

And that's already quite interesting until you put it together with how there aren't many civillian jets in general. Smaller airframes are almost uniformly soldiers, to the degree to which medics and scientists with airframes are pointed out as being a thing that is Consistently Weird in-universe. So, does this imply that rotaries -- many of whom are also warframes, let's be clear -- are considered a more "civillian" class of aiframes than fixed-wings? There must be some interesting interactions there also with how shuttle and tanker frames are considered "less ideal" fliers.

But at the same time... rotaries probably have a much easier time operating in occluded areas, as they're not nearly as reliant on radar and tacnav as flightframes whose cruising speeds are so high as to be unsafe. On an open front -- the kind of fighting you'd expect aerial frames to mostly engage in -- rotaries objectively the worse choice over jetframes for medics, but that kind of just leaves aerial and seeker units without any medical support.

Is that a cultural thing? Or is that also simply practical?

There's interesting things out there beyond the Doylist explanations.

yvannairie: a bleary-eyed emoticon scratching its head (hm)

So as much as a lot of the meta I write for TF tending towards relying on my knowledge of real-world topics and trying to bring some practically-minded thinking into a scifi scenario, hopefully everyone who reads my stuff also knows that I have a big beef with anthropocentrism in the TF fandom, and the media itself.

The big reason for it is that what with how much the themes of TF media tend towards the sociological, I tend to get very uncomfortable with Doylist explanations for why things in the TF franchises work the way they do, because often they veer into X-men-y Broken Aesops. The fact is that the basis of the franchise -- people turning into things humanity designed to fulfil a specific function, and the big structure vs freedom tension inherent in it -- will always leave a door open for relying too much on perfect narratives on the function and "purpose" of individual characters in-universe. What with how strong the themes of identity, individualism and change are with TF, it really wigs me out when they're inadvertedly reduced into affects through overrationalisting various physiological and social differences through an anthropocentric lens.

Even aside from the unfortunate implications, I also just cordially dislike allegory, and I think with how broadly applicable the allegory in TF is, I also just find it really uninspiring to recreate humanity's social issues with an alien species. Ultimately, if you want to use a fictional scenario as an allegory for a real scenario, the details of it don't really matter, while the emotional context of it does -- and in fact sticking to strictly human-recognisable circumstances underuses the malleability of allegory as well. Either way, that's leaving half the space unexplored by being overly concerned with the specificity of the emotions you want to evoke.

And on a petty-personal level -- it is just boring to me. It feels too easy. Human people have been studied for hundreds of thousands of years by ourselves, and the act of writing an analysis from an existant real-world perspective is just not creative to me the way meta writing ideally is. The choice of words in "worldbuilding" and "non-narrative fiction" is extremely deliberate on my part, to communicate an active desire to make something new, instead of pure interpretation.

(And to be fair -- of course my writing isn't free of some allegory, because every story is little bit a memoir. My opinion doesn't come from a place of feigning objectivity or the value of writing as a way to reflect on your own experiences, and if you're someone who genuinely enjoys finding ways to take your chosen fiction and make it a vessel for you to examine some very human issues, that's valid as hell, and I have enjoyed TF content that gets very specific with its allegory in the past.

But if you analyse a scenario involving mecha and arrive in the same conclusion as if you analyse a similar situation involving humans, that's not inherently anthropocentric. That's just applicability, or if you prefer, some facet of the universality of all stories. The key is that the analyses are separated, comparative -- not presumed identical, or subject to the same limitations. Because I, at least, find the task of being asked to relate to an experience that has been deliberately curtailed to have the same limitations as my own... frustrating, on a good day, and actively insulting to my intelligence and compassion on a bad one.)

yvannairie: a bleary-eyed emoticon scratching its head (hm)

I haven't gotten anything substantial done for a while so here are some fun things I found out about while wiki-walking through TFWiki.

  • Bayverse Swerve is a freaking Corvette. How? Why isn't he small and cute??

  • Related, General Motors has had a long-time licencing deal with Hasbro so that's why there are so many Chevies

  • I was reminded that Red Alert is a Lambo. I legitimately forget that's a thing, because he's supposed to be a fire department lead car, but instead he's a Certified Prettybot.

  • There are so many freaking dragons, including one with two heads called "Sinnertwin."

  • Optimus himself also gets to be a dragon. That is also a train. Because Transformers. (And he's still handsome.)

  • There's a team of evil space robots called Breastforce and their partners are called Breast Animals

  • This panel from the Marvel G1 comics:

  • this quote from Prime!Wheeljack's article:

If one does the math, after Ratchet returned to base in "Triage", Bulkhead came through a few seconds later. When Arcee, Bumblebee, and the kids return from New York, Ratchet is just reviving him. A short while after Optimus returns, Arcee has contacted Wheeljack and Agent Fowler has yet to leave. Wheeljack arrives shortly after Fowler and Miko leave. So it's a possibility that Wheeljack repaired the Jackhammer in a timeframe anywhere between *3 hours* and **20 minutes**. How's that for a mechanic?
  • Also Energon Downshift (Wheeljack's lookalike from the Unicron trilogy -- Armada!Wheeljack is a very different beast and is much closer to SG!Wheeljack than our regular boy) has a girlfriend which is cute.

  • (Apparently the Japanese dub of Armada is a lot more sensical than the English redub. Huh. Something to take into consideration, I suppose.)

whisperspace )

yvannairie: :3 (Default)
Sometimes I think elaborate politics thoughts about Megatron and how much I'm frustrated by my inability to agree with him because he's kinda right??? About a lot of things??? Essentialism is stupid and people need to be judged by their ability and not their class, and arbitrary hierarchies will always result in oppression because being put in order creates a sense of normalcy about the differences between the classes, and I fundamentally agree with that being undemocratic and unfair for everyone involved

and then I remember that I've described him as a libertarian who thinks STEM will save the world or an outright ancap who hates negotiation that doesn't involve people who mindlessly agree with him on everything and I remember oh yeah, it's because I wouldn't want him to hold ANY office out of fear that he'd use it to break the system that put him there.

... and also, y'know. The mech supremacy.
yvannairie: happy flailing emoticons (flail)
New trailer, new trailer, new trailerrrrr

So, there's a new TF cartoon coming out later this year, made by apparently the same team that made the Combiner Wars tie-in cartoon? The format is a little unclear, whether it's going to be an actual episodic series or more an OVA-style collection of short films, and I'm a little disappointed-but-not-surprised that it's all 3D, but

What is interesting to me is how similar aesthetically and tonally the trailer is to the High Moon games. I was all ready to be mad about the choice of name, honestly, but now I'm curious as to whether this means that NWFC might actually be in-continuity with either the games or the Prime cartoon, acting as some kind of a soft prequel. The designs do not match either Prime or FOC (they're apparently almost exact matches to the toyline under the same title) but that's to be expected, as it's a new studio and a new creative team. When NWFC was announced, I originally figured they'd be doing a straight-up G1 revisit, in the style of the other 80's revival shows, which is still the vibe I'm getting from the art direction in general, but the vibe is... very familiar, let's just say.

I'm genuinely trying to not get super excited, but my brain is atm going "Aligned cartoon, Aligned cartoon, new Aligned cartoooooooon" and you can hear a persistent 60Hz hum around me from how hard I'm vibrating.

(I also snapped up in my seat at about 45s in because what what was that Impactor, no, go back, WAS THAT THE TRASH MECH???? so. I already have at least one thing to look forward to.)
yvannairie: :3 (Default)

Welp, I went down another air traffic research hole, fuck me.

In any sort of happy-end intergrated future society, I can imagine flight frames probably haaate trying to land near large airports, because they'd probably need to be under ATC so as not to disrupt the holding patterns too badly, which for them means a lot of dull "waiting in traffic" and then some more dull waiting around until they make it to the designated area for transforming into root mode, or needing to walk like three miles just to wait in line for takeoff from a runway they don't even need.

I can also imagine the various heart attacks various air traffic controllers have, trying to deal with some idiot flyboys capable of near-vertical climb after VTOL, not realising human reaction time Does Not Work Like That, needing for all sorts of restricted flight zones for flight-capable individuals. And they gotta subject themselves to this every time they want any kind of service while grounders can get it Fragging Everywhere because this dumbass species is hopelessly land-bound.

Also -- air traffic chatter is really specific, so I wonder if they'd also have to start using similar designation as human aircraft (essentially fancy registration numbers) or if that's just all sorts of beneath someone who spends fully half their life flying. Like, no, they probably wouldn't wait for permission to take off from any nearby air control unit so giving them a flight designation number would be kind of pointless, but I can see them needing to have consistent recognition/radar IFF so that they can be picked up on and the humans in the air can be warned of their presence, and probably have some kind of a call sign so they can be contacted and told to Cut That Shit Out In Our Airspace, There Are Squishy Humans Up There Too.

Of course there's probably, like. A small minority of flight frames who look at the whole "getting paid to fly all over the place" and go "sweet" but IDK how many of them would go into passenger traffic. Cargo traffic? Sure. The containers won't complain when you do corkscrews in the air, after all. (But I like the idea that those who might have the patience for it would go into, like, medevac and on lines that aren't safely operable by human pilots, and the rest are Fancy-Aft Exceptions like Sky Lynx.)

yvannairie: :3 (Default)
So I'm up to Chapter 5 with "Introduction to Biomechanics" and honestly I'm not even to the stuff I think is genuinely interesting and I'm already feeling like the cleverest goddamn person on the planet.

Like, once you dig, you can absolutely find non-human explanations for seemingly-human features, all it really takes is questioning your premises and not being lazy.
yvannairie: a version of the "this is fine" meme (pahvimeemi)
So I got [personal profile] snakesocks into TF! Yay! I've been having a lot of fun, it's great to ride along someone else's new fandom energy and they do an excellent job with the liveblogging and the character commentary

and it's also making me realise there really isn't that much good Autobot-centric fic I can wholeheartedly recommend because a lot of the better writers in the fandom do not give a shit about the Autobots!

Which is kind of unfortunate, considering the way my interests run!

... I wish I was a writer with the kind of stamina who could fix that but. Yeah.
yvannairie: a bleary-eyed emoticon scratching its head (hm)

Pulled from a conversation with some friends of mine, lately I've been thinking about Impactor and his leadership skills a lot and I started thinking that instead of being a self-taught bossman like Megatron, it could be interesting if he was actually forged to occupy a team leader position inside the mining crew.

One of the things I don't think is explored enough is that Impactor really has to be bonkers competent for the Wreckers to be as effective as they are. Part of it is having "the best", but no one tool or weapon can win a fight by itself, it's all about how you manoeuver your staff into position and what sort of plan of attack or defense you have. I definitely write Impactor as a kind of a crazy-as-a-fox tactician, who relies on having excellent situational awareness and judgement on how to best utilise his resources -- knowing who to move into what position, and how to match up his own forces against the enemy[1], but doing so with the kind of demented high-risk flair you probably expect when you hear "Wreckers". Also, being a small and self-contained unit, the Wreckers need to have well-considered logistics and operational planning to get theirs where they need to be with the ammo and fuel they need to do their job there, because as special ops they can't exactly afford to rely on Autobot supply chains.

And a lot of those skills -- scheduling, logistics and cargo managing -- are stuff you need to know if you're managing almost any kind of a team. Even at a low level, say... at the level of your own work crew as a part of a larger excavation unit. So, I think it would be interesting if at least between him, D-16 and Terminus, Impactor was actually the one with the nominal leadership role, and I think it would be especially interesting his nominal leadership wasn't just the main digging unit of three of them, but the whole assembly of excavation, extraction (i.e. transportation for pickup), construction (such as levelling and building supports) and also scheduling of the whole operation, from getting his crew to the work site and keeping them fueled and on task.

It was probably quite informal, since above Impactor there definitely were work site managers and operational managers who were the ones doing the backend, such as site scheduling and resource management, Impactor wouldn't have had a lot of control over the circumstances and wouldn't have been responsible for a lot of decisions concerning his crew, but it would give him the baseline needed to move over into strategic and field management, and something to build on as the Wreckers got bigger as they went.

Footnotes )

yvannairie: :3 (Default)
Can I just............. like, talk about the intricacies of the various types of spark signal/life signal of a Cybertronian

without actually defining what a spark is at any point?

Because I do have my pet theory that involves the interesting phase properties of Energon (basically Energon has multiple states based not just on pressure and temperature, but also relative energy density, and the core of a spark is Energon with the highest possible energy density, giving it kind of a multidimensional) and why that makes it the basis of the Cybertronian hardware and software, but

Putting that in a post where I just wanna talk about some interesting medical properties the damn thing has feels really cumbersome! I don't want to talk physics, I wanna talk electronics and signals.
yvannairie: :3 (Default)
Speaking of Optimus, I definitely wish there was more content that contended with him being, like, an actual demigod.

I want more stories, especially war rumours, about how he's quite literally an unstoppable war machine, about how he's inhumanly strong and fast, and most of all durable to the point of being indestructible. Like, give me Divine Abomination Optimus Prime, who seems to operate with entirely different demands and limitations as the mere mortals around him, who can shrug off almost any damage and keep fighting through any injury, seemingly only animated by the Matrix and definitely beyond the limitations of regular warfare.

And also -- I want more things about how Decepticon doctrine is shaped by this, about how strategy is built to cotain the threat he possesses rather, that is focused on keeping him in check by targeting the troops around him, cutting him off from his escorts and isolate him to reduce his effectiveness. because he will just plow his way through whatever put in his way to stop him.

And Megatron... let's be clear, Megatron absolutely is the most powerful individual warrior their whole species has known for thousands of years, but at least a part of the effect on the Decepticon morale this has is that he's the only one capable of not just meeting, but actually stopping Optimus from advancing straight through their lines without much effort. Like, it's almost a tactical necessity to put Megatron right in Optimus' way, because that's the only way to bring one part of the Autobot assault to a halt, or else have Optimus tied up so that the Decepticon assault can go ahead.

I want more Optimus being feared by his enemies, because he has divine mandate to break the rules the game is played with.

Pet theories

Thursday, 26 December 2019 00:44
yvannairie: :3 (Default)
I definitely have all sorts of thoughts about the medical significance of spark bonding and how exactly it affects the participants, not just psychologically, but also physically. I've noted in the tags of another post that this definitely becomes a hot topic to study, because the war has created so many bonded pairs from wildly different frame types and weight classes, and with a more socially permissible and open environment, research into "uncommon" (actually more common than bonds between two mecha of the same type, make and class) bonded pairs was starting to be seen as a good avenue to understanding the nature of the spark, and why they were so similar even while mecha are so varied.
yvannairie: a bleary-eyed emoticon scratching its head (hm)

(Now available on Tumblr.)

Still on the topic of war and strategy, I was also pointed to this post about archery and armour and quickly eyeing through it, the power math behind bows actually works a lot like how I imagine ion blasters to work in TF?

At their maximum range, the effect is primarily concussive, and doesn't strike through armour, and depeding on the calibration of the weapon, you might have to get very close to really "punch holes" into other mecha with them -- their primary damage came from damage to under-armour components like wiring, joints and surface electronics, eventually overtaxing the frame's support and repair systems. Only large-bore cannons, weapons with some form of secondary charge, and weapons calibrated for vacuum being fired in vacuum retain their effectiveness at their maximum range, but they're weapons that can also one-shot people at their effective range, so that's a given.

This is why avoiding continuous fire is important, but a few stray glancing shots won't take any but the frailest of mecha out of the fight. Also, there are some places where a direct hit will disable the mech instantly, even with a lighter payload, but one-shotting any mecha is usually done with mass-acceleration weapons or even the occasional combustion cartridge rifle as opposed to blaster fire. After all, it's the difference between needing one 100% accurate shot, which is aa dependent on circumstance and position as it is on soldier ability, versus needing three or four 45% accurate shots to overwhelm and disable your target just as decisively.

This leads to mobile infantry (as opposed to infantry in defensive positions) using all sorts of kiting and feinting tactics, although depending on the infantry there might be way more slamming directly into the enemy defenses. Between opponents of equal size and weight, ramming tactics always favour the party doing the ramming, because they'll have more control over how the damage is distributed, and will have better recovery, especially if they have any kind of fire support, either with their own weapons during the manoeuver, or from supporting artillery -- and frankly, sometimes physically slamming into your opponent does more, and better dispersed, damage than firing at them even from point-blank range. It all depends on how the armour they wear matches up against the weapons you carry.

In general, sustained blaster fire is still damaging enough that getting into melee range as soon as possible is recommended, because most melee attacks only deal blunt force and physical damage, whereas most blaster fire damages not only the armour, but the electronics underneath it. Medics can fix armour, broken struts and damaged wiring fairly easily, and a lot of it is standardised for easy replacement as well, but electronics by and large are unique to the individual, and while circuit surgery is common, it's very hard to do in field conditions and it's often safer to allow the self-repair system to fix the damage.

yvannairie: :3 (Default)

Here's a thought: the Wreckers are a mobile commando unit

I don't expect them to be very well drilled in defensive strategies :)c

EDIT: Oh, today is pretty much the worst day to be thinking about this b/c I have such short access to a keyboard, but my point is -- the Wreckers get away with a relatively low amount of internal structure and get by on their high cohesion and team spirit, because they're always proactive. They are man-for-man the most effective unit when they're on the offensive, sure, but their effectiveness goes down dramatically when they're forced to defend and I'm not sure they've even considered what they'd do if they got ambushed.

But on the other hand, they can also sort of get away with that, because counter-Wrecker strategies are pretty low on the list of Decepticon priorities. At the peak of their effectiveness, the war is being fought on so many fronts and by such a strange assortment of units that the Wreckers are simply too small, mobile and unpredictable to waste resources countering.

If they show up, it's honestly more economic to take the L and make an example out of the failed commander, because that's a good way to build hostility and make your troops come up with their own counter-Wrecker strategies. After all, a big part of the Wrecker's effectiveness was just... the reputation, basically, and the effect on morale that had on both sides.

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