yvannairie: :3 (Default)

Having a writing project I really don't feel like discussing in public is really revealing to me how much of me doing anything in fandom is me putting out bids for connection, wanting people to come talk to me about whatever it is I'm doing. A lot of me Doing Fandom is just me Being In Public, with an easy open communication channel anyone can engage with because from my perspective I've given a really clear communication channel for how to start a conversation with me. "Hello, fandom: here's what I'm currently thinking about."

This is also why I will occasionally just pop on Tumblr to post whatever current fannish thought is at the top of my head, liveblogging my emotional state while engaging with something. I want people to come talk to me about whatever I'm currently talking about. That's why I'm doing it in public.

Contrasting it to my current fic, which I absolutely do not want to discuss without first screening people I wanna discuss it with for hangups and squicks, and the difference between the two is pretty startling. I'm totally capable of being out of my mind about something in private, and so whenever I am in public about it constitutes an almost totally different mode of communication in my head. It's just that this process is invisible because there's not exactly an "how many times an hour Van texted people on Discord instead of posting on Tumblr" counter up next to my user name on the sites where I engage in fandomposting, lmao

yvannairie: :3 (Default)

Nothing makes me feel less grateful and more like a worse audience than complaining about something not being second-screen content, but a Pokémon Nuzlocke Youtuber called PChal finally put out (his long-awaited video on Pokémon Run&Bun)[https://www.youtube.com/watch?v=JzD9Uc7bRK0], one of the hardest Pokémon challenge ROMs out there, and it's a whopping three hours long, and like most Pokémon people I follow, I mostly follow him because I like his voice and like listening to his videos while I do my tasks

and this video is, like

inarguably a narrative work, so I cannot justify just listening to it

which means I'm gonna have to put off watching it until I have time to sit down for three hours to really absorb it.

(Also within the first twenty minutes the frustration PChal feels over being second screen content is palpable, so even if I could justify it to myself, I would actively be feeling like I'm not engaging with it right.)

yvannairie: :3 (Default)

I missed out on the ending of the back-to-Space event in Cookie Run so I'm grinding story keys to see what my favourite alien robot man and his astronaut crush are up to and feeling sad that we live in such a repressed time that I don't feel like I can go on Tumblr to post about how I need them to be kissing about scientific discovery and companionship.

Bubbly-and-unserious December paired with a serious and professional May is a rare treat and in a better world I would be feasting with my peers about it.

yvannairie: :3 (Default)

Library of Ruina is revealing to me that I don't have the kind of creativity that is required of deckbuilders, luckily the Project Moon fandom has produced very thorough and direct guides on what kind of builds each of the plot fights requires, and I can figure out for myself how to get all the cards I need for them. It's tedious, but also I don't really care, I'm sure I'll get better at spotting patterns the more I play this game.

yvannairie: the "same hat" meme (eyyyyyyyy)

Sometimes you speedrun The Derangement.

Grounding knowledge you need to know to understand this analysis:

1) Angela is an android from the game Lobotomy Corporation, and it's sequel Library of Ruina, made by a scientist called Ayin. She was made in the image of a scientist called Carmen after her death, to help with an experiment started by Carmen and Ayin. She was summarily rejected by Ayin for failing to be enough like Carmen, and he never treated her like a person, so Angela has an understandable grudge against Ayin and Carmen for trying to define her life. Despite herself, she still seems to share many of Carmen’s personality traits, such as compassion, even though it has been blunted by several thousand years of emotional neglect. However, Angela also shares quite a few personality traits with Ayin, including his macchiavellianism and even looking just like him once she cuts her hair.

2) Hokma used to be a human called Benjamin, who was Ayin’s student and coworker. In practical terms his whole life revolved around Ayin’s goals and plans – he helped with the creation of Angela, and helped with the continuation of Carmen’s experiment afterwards. Unlike Ayin, Benjamin endeavoured to treat Angela with kindness even though he was apprehensive about her being an AI. The version of Hokma from Library of Ruina is not, strictly speaking, any more Benjamin than Angela is Carmen, being a reconstruction of Hokma as he existed during the experiment rather than a reconstruction of Benjamin from before the experiment.

3) Turns out Benjamin was half-right to be suspicious of Angela – he was eventually killed by her on what may have been Ayin’s orders, and she was planning on betraying Ayin. Although Hokma assumes she did this out of a machine sense of superiority, the real reason is that she’d been so traumatised by her treatment in the course of the experiment that she would take any chance to escape it. As such, Hokma’s grudge against Angela stems from holding a much stronger attachment to his previous identity, as he is still actively grieving Ayin after his death before the beginning of LoR.

4) Angela and Hokma are stuck together for the course of the plot of LoR because she had to make a deal with him and the rest of the experiment’s management team, the Sefirot, to be able to use the energy they had amassed to make her own experiment with the goal of becoming human in the end. They all go from working for Ayin to working for Angela, with the major difference being that Angela’s experiment in theory doesn’t require them to go through trauma enough to cause each of them to have a mental breakdown. (In theory.)

5) "String Theocracy" by Mili is the main theme of Library of Ruina.

Read more... )
 
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Having finished Revue Starlight, I will say that the metafictional aspects would have probably annoyed me a lot more if I hadn't been marinading in the Alan Wake swamp for like a solid year now, and I can definitely see someone being annoyed what with what this this show as to say about stories and adaptation. :'D

yvannairie: :3 (Default)

I'm taking a pickaxe to my anime backlog, continuing from Planet With to Shoujo Kageki Revue Starlight, and I'm once again forced to admit that everyone who said this would be my exact shit was super duper right.

To explain the whole premise would be to spoil the plot twist of episode 1, but just the setting of a highly-competitive all-girls performing arts school competing for the lead in the play of their extremely prestigious school festival play was already super fucking appealing to me as someone who loves a good rivalry and is always thirsty for female character centric battle shows and loves magical girls.

What I didn't expect is that the highly symbolic magic system of this show would be so appealing. I tend to be annoyed by allegory, always finding it overly ambiguous and never delivered in the right range of anvil-on-the-head. However, the magic in Revue Starlight being both place-dependent rather than character-dependent, and also theater-based made it interesting until I actually started to comprehend the underlying metaphor -- which I'm always slow at picking up in maybe-mundane-maybe-magic stories. If anything, I think it could be taken a little further. Like, I don't think these girls are old enough yet to have this kind of keen understanding of the limitations of theatre as medium, I would imagine they still have eyes bigger than their hands when it comes to the creative potential of whatever it is that they excel at.

I'm not quite done yet, I just wanted to get these feelings out now because I don't actually care how the final conflict between individual ambition vs the inherently collaborative nature of performing arts is resolved. I don't think whatever Revue Starlight actually has to say about that will change my mind about how good this show is, a rare for a show that wears its metaphor right on its chest like this. I'll be reporting back if it screws it up somehow, but for all the airtime is spent on character interactions, I do think this show understands its own messages well enough.

My only real gripe is that once again a show about theatre is stuck in the frame of the "single perfect performance" rather than really contending with the fact that out of all the performing art forms, theatre is the most alive and most immediate. It doesn't have second takes because it doesn't have to, because you don't run a show just once. I had this same problem with the theatre arc of Oshi no Ko, and I think it's just the problem with doing stories about characters dabbling in theatre rather than a show about a real theatre company. A school festival play is a thing you do just once, and I'm not gonna say that's not "real stage acting" or whatever -- it totally is, I'm not a snob -- but it's a fundamentally different kind of stage acting than the kind you perform over and over during a season, which I've yet to see a good representation of.

yvannairie: :3 (Default)

Hmm. Okay. Having watched Arcane season 1 now finally after bouncing off of it on my initial attempt...

I don't think this show is very good. At the very least it's very overrated, and the people who talk about it being peak television and one of the best written animated shows of all time are damning it with faint praise at best, revealing how little they know about animation as a medium at worst.

The first two episodes of the show gave me very little to get actually invested in, and the pace felt plodding and inconsequential. The first "good" scene of the show, Powder's meltdown, was halfway through episode 3 of 8, and while the show is never as bad as the first episode, that scene was directly preceded by the worst scene in the whole show in Vander's and Silco's chat. There's critical pacing issues and character establishment issues, there's a ton of plot and almost no story, and when there is finally story it's actively competing for air with the plot, rendering both of them kind of just frustrating to watch.

And the extremely mid writing only accentuates that despite the art style being genuinely striking and the character performances ranging from good to genuinely phenomenal, the actual animation has a floaty, over-eased feel to it. Like, once you spot the way characters seem to glide into place for their cues, it's really hard to unsee it, and even after the animation gains more pop and edge, it just becomes comical how often it happens. I also really don't like the way character is conveyed through animated performance on this show -- it's very theatrical, and looks overacted with a shot composition more typical of modern action movies.

And the art style... I do think it's great, but it's not enough. The shot compositions do have moments of Going Hard, I overall think the palette is good and interesting to look at, even occasionally really cool! The production design of this thing is stunning, it's committing hard to a difficult art style and for the most part produces things that aren't boring to look at with it.

But it's not enough to make me not constantly aware of how stupid the plot is, how after eight episodes I feel like I'm missing critical information, how the conveyance sucks ass and is confusing and how the show seems to expect I just care without giving me reasons to care. It's comical how people's names will just get said with a firm gravitas like I'm supposed to know who any of these people are and then the show never fucking explains why I should care, too busy to deliver plot to me like it's going out of style.

LEP 5.1.

Sunday, 5 January 2025 22:07
yvannairie: :3 (Default)

Happy New Year!!!

I somehow sat down and read the entire backhalf of Homestuck over, like. The past 2-3 days and I delighted to report that this piece of shit comic is still very, very good.

yvannairie: :3 (Default)

XENOBLADE X DEFINITIVE EDITION IN SPRING 2025

THIS IS NOT A DRILL I AM ABOUT TO BECOME SO ANNOYING :DDDD

LEP 24.10.

Thursday, 24 October 2024 10:42
yvannairie: :3 (Default)

Interesting to occasionally see posts about The Locked Tomb fandom (overwhelmingly sapphic) having a complete disinterest in even the hottest men in the same way most of fandom (overwhelmingly straight) having disinterest in even the hottest women, and how my experience of fandom (invenerate bisexual) being that I know at least one person thirsting after every possible character as variety is the spice of life.

LEP 23.9.

Monday, 23 September 2024 11:03
yvannairie: :3 (Default)

RyeToast is the best FNAF channel, I've decided.

Which you wouldn't be able to tell from the clickbait thumbnails and titles at all, but that is on purpose.

yvannairie: :3 (Default)

The Elusive Samurai is definitely the best show this season just on the production design and tone control and DIRECTION!!!! alone. It's so insanely stylish and the production is so, so well-considered in its budgeting that every time we get one of the more batshit sequences of visual flair to match the manga, it's breathtaking every time.

I am actively spreading my arms, expecting the three final episodes of the season to be a Feelings Blender equivalent to the first episode. Episode 9 didn't even have a preview. It's gonna be great. I love getting pulverized by the most beautiful animation I've ever seen.

yvannairie: :3 (Default)

Having taken a look at Kami Imai's Dendro manga, it's a worthy adaptation that understands the appeal very well but is still very tonally different. It's my least favourite thing of Dendro I've seen so far, just because I love Taiki's illustrations and the anime's tone that much, but it's not bad, just different.

The one thing I cannot forgive it for is Shu's avatar no longer having long hair like he does in all of Taiki's art. How are you gonna take away his charm point like that. How dare you remove the source of his power.

yvannairie: :3 (Default)

I've made this exact joke many times by now but I fully think that if you ask Sechs what his type is, he will ponder it and then entirely sincerely describe someone tall and athletic with long dark hair (and big breasts), leading everyone in IF to be like huh, the boss is surprisingly shallow when you get down to it, except for Rascal who listens to the description and immediately goes "for fuck's sake, Leader", b/c that is, in fact, just a distaff Shu Starling.

Hackposting 2.6.

Sunday, 2 June 2024 02:11
yvannairie: :3 (Default)

(Crossposted from Tumblr)

Anonymous asked: id be really interested to see you talk about the dynamic btwn Haseo and Ovan + how it changes over time

I had to take a vigorous walk around the block and a shower before I could sit down to write this, lmao.

God, nonny, they are So Much. An unbelievable amount, even.

To step back from the mythical framing for a little bit and to just look at them as people, one of the things that makes me bark like a dog the worst is how all of the Epitaph are all circling and struggling with the similar kinds of of identity issues -- presumably being the reason the Epitaphs attached themselves to them, there's no room in the mind of people who are too secure in who they are to carry the duties of a Phase with them.

Each of the Epitaphs represent the temptation to fall into a variety of self-protective but futile failure modes that let you define yourself on your own terms but ultimately limit growth, and while I have thoughts about all of the Epitaph users and how they interact with each other, I definitely think Haseo and Ovan get the version of it that is the most brutal in its compatibility.

For Haseo, Skeith represents a temptation to do as thou wilst, to eschew a communal and social identity in favour of only exclusively defining himself -- which is, incidentally, how Ovan comes across initially. You could not find a guy who moves through the world with more assurance and less need to explain himself. Ovan appears to have a kind of singularity of identity that nobody else can get a word in edgewise -- and Haseo, who spends a lot of time feeling off and unsure and wordlessly anxious about having lost sight of who he is, that's like the holy grail.

\*lying on the floor* I feel unwell about them )

Dendroposting 1.6.

Saturday, 1 June 2024 16:51
yvannairie: :3 (Default)

It's been a full week since I finished volume 18 and over that time I've gotten increasingly more disconsolate about Shu and Sechs and literally the What In The Hell Is Your Relationship.

Like I thought Shu joking about Sechs' letter of challenge being a love letter was just Kaidou having a little bit of fun at my expense but the more I think about it, the more I think about the conversation leading up to the start of the battle, the more I think about the conversation after the battle, the more I think about the actual events of the duel, the more I am marinading in the ambiguity of exactly how the two of them feel about each other. I did not expect to get "without love, it can't be seen"'d by this silly shonen light novel series.

"It didn't hide his face whatsoever" and "At this moment, he abandoned his second goal" and "We're not just about killing each other" keep bouncing around in my head. Shuichi Mukudori, the man that you are.

Hackposting 30.5.

Thursday, 30 May 2024 00:30
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(Crossposted from Tumblr)

The more I joke about Ovan being Aura's favourite the more seriously I start taking my own position on it, partially because I feel like in any other cyberspace story the overlord AI punishing his planeswalker hackerman activities would be part of the premise, but in the story we get, it's actually almost the exact reverse of that.

Ovan is not just not punished for his initial curiosity, he's already been rewarded for it when the story starts. His possession of the Epitaph, while entirely symbolic, marks him as having a scholarly mastery over The World, having discovered the secrets of the world and then being rewarded for that knowledge with the revelation of the final secret, inaccessible through means other than the favour of its keeper. Ovan has completed exactly the kind of hero's journey you'd expect from the character he's playing as the guildmaster of the Twilight Brigade. In Fidchell's prophecy in vol3 he is practically identified as a "master of both worlds" figure, a cipher for both AIDA and The World, already in possession of the keys to both.

Also, Ovan's possession of the Epitaph -- the final secret -- does implicitly mean Aura liked the story Ovan was telling to Aina about The World. If her first wish was simply to be born, to exist, then it would stand to reason that after being granted that, she would like to be acknowledged as being there, in existence, as a part of the world and The World alike. It's an acknowledgement that she liked being seen and found, that Ovan's interpretation of her made Aura feel understood.

yvannairie: :3 (Default)

I finished Vol 18 of Infinite Dendrogram, which means I have three more to go, and I honestly cannot believe what a good series it is.

Like. I knew from the start that I would be having fun, it's the kind of "take your lore and power scaling seriously" shonen that I really like, it's got that almost One Piece-esque type matchup system that makes all fights an interesting chess match rather than just a matter of "who has the higher numbers", and between Ray being a very grounded, sensible and calm-hearted shonen protagonist, with most of the wacky hothead energy being delegated to his older brother Shu, and the writer just having a really good sense for how to pace action, it's been a very brisk and interesting read.

Also Dendro has almost certainly spoiled me for other shonen as far as female characters go. Like, Kaidou has an almost Yoko Taro-esque "I just like girls" way of writing female characters that doesn't really take any risks, but also as a result of really liking girls, all of them have very distinct personalities, all of them have comprehensible motivations and relationships with each other, not just the male characters. Nemesis is a great lead who plays off of Ray in incredibly fun ways, Marie, Xunyu and B3 get to act as mentors for Ray (the main character!) and command a lot of respect from not just him, but the readers also -- girls get to be different ages, not all of them are in the age range to be potential love interests for Ray, and they get to take part in the fighting just as readily as all the male characters and there's nary a warrior/nurturer dichotomy in sight.

Man, like. I probably could not have picked a better series as my first ever light novel series, huh?

Hackposting (8.5.)

Wednesday, 8 May 2024 00:00
yvannairie: :3 (Default)

(Crossposted from Tumblr)

One of the joys of a dormant fandom is that I can just show up and prop my feet on the table and start talking about divine horror and how sometimes a computer program is an angel and how humans are obsessed with taking the power of the heavens and putting it in a box for themselves to use.

Like.

God exists and she's a nice girl and she worked hard to be born, but she also has a temper and humans keep trying to put her in a box so she got fed up with it and hid from them. From her mother, she inherited eight powerful champions, and as a reward for their service she left them to roam as they pleased, but when humans couldn't trap her, they chose to trap those champions instead, and put them in a box, except now that box was a human, and that human was meant to take the power of the god that the humans couldn't steal, because humans made the divine realm that god and her angels inhabit and want to control it (as humans do).

And now you've got a bunch of humans who don't know they're being given a box with an angel in it and putting that box in their own bodies, and nobody can really figure out why these angel bodies keep going out of control and driving their hosts to madness, and oh, hey, the mother of god made these champions for a purpose and the humans in the driver seat don't know about that, either, even though the humans who gave them the angel bodies do know about that, because they want to use those angel bodies to make another god.

So congratulations! You're a prophet now! You are being called to do battle for your god, because you've been granted a divine body that has an angel in it, that is an angel. You're being called to do as your nature as an angel requires of you! And the entire time you're just a human, and the thing in your head feels too big for your mortal body, it feels too big for your divine body, and you're just watching things spiral out of control, wondering why you feel like you'd bleed mercury if they scratched you too deep.

Original tags )

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(Crossposted from Tumblr)

.HACK//GU VOL2 AND ONWARD SPOILERS. YES RED I KNOW YOU'VE SEEN THIS ALREADY I AM WARNING YOU TWICE

Anonymous asked: rlly interesting read on ovan, would love to hear some abt ur hcs on him n corbenik

So it's been a hot minute since I watched Terminal Disc so my memory of the details of the canon are very vague, but I definitely think it's likely that the Epitaphs attached themselves to players in reverse numerical order, making Ovan the first and unintentionally the template for how becoming an Epitaph-PC would play out. Corbenik is sort of funny as a Phase because the way it's laid out in the Epitaph, Corbenik serves no function until the Wave wipes out its intended target, and it's left behind to observe the void. As long as the system state isn't disturbed and no new AI begins to emerge, Corbenik stays passive theoretically forever -- but once it is disturbed, it rouses the rest of the Wave to come clean up what was left unfinished.

(I recognise this isn't how we see it play out in R1, I'm basing this on the idea that Morganna designed the Wave to be essentially self-propagating against Aura. The stalemate is the point, the rolling waves razing any fertile ground for her to develop on in favour of perpetual despair and the call of the void. I have a lot of feelings about how the Cursed Wave is basically the software version of weaponised depression, and I will probably eventually talk about how this manifests for each of the Epitaph users, but the important bit here is that Corbenik is the distilled idea of "there is a way out and it's by dying in your egg without ever hatching", which I do feel is relevant to Ovan's characterisation.)

With Corbenik as the rearguard of the apocalypse, it could have easily been the most active (least inactive?) of the Phases during the period of calm after Aura takes over Morganna's duties -- with no AI competing with Aura available to suppress, it was essentially on standby, latching onto Ovan the moment he showed up and then doing nothing until it registered the AIDA that also attached itself to Ovan. Which is the thing that really fucks Ovan over, I think. The body timeshare he has with Tri-Edge is stressful enough, but Corbenik is also perpetually making him identify himself as the greatest threat to system integrity. So he's essentially getting a triple dose of the Epitaph "the solution is Fucking Kill Yourself" heightened self-destructive urge -- from the nature of the Cursed Wave, from the Vagrant AI-fication of the Phases and being (in part) his own natural-born enemy.

On top of this, Corbenik is perpetually calling to the other Phases like "over here! I've identified the enemy! Here is an AI we need to stop from reaching self-actualisation!" So candidates are drawn to him, unconsciously recognise him as having seniority, and then immediately identify him as the threat to be eliminated. People keep forming a kind of proxy disordered attachment to him, feeling compelled to follow his orders but also feeling threatened by his presence and become driven by the urge to destroy him.

(Addition from the edit: Honestly nothing in the game really demonstrates both how genuinely smart Ovan is and what frankly insane force of will he has better than the fact that he managed to make and set his plan in motion while still relatively stable and then stick to that plan even as he started to derail under the stress of everything. Being Awakened from the start does mean he didn't have to go through the worst of the psychologically destabilising candidate phase, but it does nothing about the mental pressure to do something, solve this escalating over time as the threat of AIDA and the general power level of the other Ephitaphs went up. So much rides on Ovan's ability to effectively self-destruct, and after trying to rush into Skeith at the end of vol2, the pressure to get it right just kept escalating, forcing Ovan to railroad himself harder and back himself into a narrower corner. It's Vagrant AI-ass behaviour -- "gotta keep going until it's Over. What do you mean 'what happens after it's over'?")

Haseo is particularly vulnerable to this because Skeith and Corbenik are so intertwined in their roles, the first Phase is the one the last calls the strongest, and his personal sense of betrayal only amplifies the destructive resonance. And the influence goes both ways, the more Skeith perceives Corbenik's host as the main threat, the more Corbenik calls on Skeith as the vanguard to eliminate that threat. Haseo's (perceived) perception of him directly influences Ovan's perception of himself -- with everyone else Ovan is very particular about asserting his own reality, but with Haseo, the way Haseo sees him takes priority over how Ovan sees himself.

yvannairie: :3 (Default)

(This is a combination of posts on Tumblr, here and here, for archival and conversation purposes)

TBH I think I’ve fallen into the trap of taking the game systems in Last Recode too literally, because Roots pretty directly implies that Haseo’s batshit level before he gets data drained is the result of the PK killing spree he goes on after getting Form 3’d by AI Harald. To me it looks like having cleared Forest of Pain at such a low level, and having access to high level skills and mechanics most people need to grind up to access, gives Haseo an edge over the majority of players, even those he has a significant level gap to, and once he hits level 100 he’s truly in an elite that only people like madmen who grind the arena like Sirius and Taihaku, or else people who camp the level cap due to extensive playtime like Phyllo and Shino, or people who simply cheat like Ovan.

And that does a little bit bear out as far as game!Haseo goes, because the game outright encourages you to keep aiming for battles to be 2-3 levels above your own for optimal level growth, and I’ve found that even 6-7 is perfectly doable as long as you never ever ever get hit. Haseo’s version of Adept Rogue emphasises speed with two of its weapons, and the upgrade seems to have unlocked a lot of his skils outright, and what with how aggro he is, he’s just out-damaging everyone in an instant even at a low level.

This dovetails with the idea that outside of basic attacks and a few skills, most skills and abilities in The World are rewards from beating certain enemies, quests or areas with special conditions. But since that would be tedious for the narrative, the game unrolls some of those systems into just the level-up system, and leaves the rest as implication.

--

I am gonna outright claim that since the dungeon/field generation in The World works a bit like a large languge model, it’s actually pretty easy to get it to blurb out dungeons and fields that have some impossible features like warp pads that are unreachable or geometry you have to noclip through, enemies with ??? level and treasure boxes that give out items with impossibly high levels or max out inventory slots.

Furthermore, this is actually a (semi-)deliberate choice from the developers. (The qualifier of semi-deliberate is that I don't think the devs are capable of forcing the system to reject certain word combinations, since they consistently cannot stop people from entering Lost Grounds once they emerge.) The keyword input is minimally sanitised, and the full keyword list is deliberately obscured to create a dynamic where the players can use knowledge about “good areas” as a resource of trade with other players. The use of “amount of players in this area” indicators per area is also there to further this dynamic, since well-traveled areas could either have good loot or be PK hunting grounds (or both) and low-traveled areas might either have garbage loot or be supremely difficult (or both).

The side-effect of being able to create areas with extremely hostile parameters also lets players at the level cap keep experiencing challenging battles, because The World itself parameterizes everything, and the monsters and loot aren’t limited the way the PCs are.

I also don’t think the “you can’t equip this thing until you’re the same level with it” limitation is a diegetic one. High level weapons, armour, items and skills are a part of the information economy of The World – the knowledge where to find such things and what rate they respawn at and the impossible-to-document size of The World is what keeps it interesting past the developer-curated Main Scenario Quest.

yvannairie: :3 (Default)

So far I think Highspeed Etoile captures the excitement of motorsports really well but we all know the real draw here is that it's taking F1 and then basically genderflipping the driver ratio.

The designs of the cars look a little silly to my eye and the first race had some very poorly thought out retires, but I'm willing to give this a chance.

LEP 3.4.

Wednesday, 3 April 2024 11:13
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I forgot to talk about it here but over the previous week I played like a good 85% of Slay the Princess and the only thing stopping me from going back and getting my few mising vessels is the knowledge that I need to play through so much of the parts I've already seen to get to the parts that I haven't and I know I'm gonna get confused trying to get to where I need to be.

But I randomly get the sounds from the Gratuitous Vessel route bouncing around in my head, and it's doing wonders for my motivation to write some whump. Like, truly, I don't think I've played anything that puts just the right amount of emphasis on the gore to get my mind racing like this. Out of all of the game, the Prisoner ranks as one of my favourite Princesses just for that sequence.

yvannairie: :3 (Default)

Hello, my son, I have missed you!!!

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