yvannairie: :3 (Default)
[personal profile] yvannairie

Managed to put a few more things from this into ITB but also unfortunately added stuff. The work, it never ends.

- The differences between frame type, class and series, and the differences between actual physical and social qualities and culturally constructed ones

  • Some unpacking of the differences between what I think are software-based qualities and what are hardware/firmware-based (and about the jingle-jangle of those categories in a “living” system)

  • Something about the social categories and the changes to the social hierarchy before the war (i.e. “robot authoritarianism and where it all came from”)

  • Aerial infrastructure, air traffic control, and the general how-tos-and-why-fors of building cities for citizens that can fly (mostly Vos and Iacon b/c holy hell there’s a lot of cities on Cybertron I know absolutely nothing about)

  • Intuition, lieutenant personalities, and why Starscream makes for an excellent SIC

  • Alt-form founded social identity and the frame type-frame class divide

  • The political and militaristic structure of Cybertron (with an emphasis on the differences between intelligence, security and law-enforcement w/r/t the Hall of Records and the function of a standing military)

  • The military-internal structures, ranks and chain of command, and how they're different between conscript-armies like the Autobots and early Decepticons and the proper structured armies.

  • Combat training and software suites, and personality as a function of the firmware rather than the software

  • Post, cargo and logistics on Cybertron

  • Legacy, inheritance, patronage and Cybetronian "parenthood"

  • Communication standards, transmission encoding and protocol -- and human language analytics

  • "But why are the robots sexy?" -- aesthetics, sexuality and social bonding

  • Gaia theory, and the self-similarity between Primus and Cybetronians

  • Logarithmic aging and the "maturity" of evolving code.

  • (Building on ITB) The mechanics of sickness from external damage to energon poisoning, or the difference between ToxEn and viral nanites + categories of injury and repair strategies

  • Frame class cross-relations and why it's easier to go from a flier to a grounder than the other way around

  • Beastformers, and the limits of reformatting

I've actually got a lot of my headcanon histories for characters written out, they just need to be cleaned up and posted.

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