yvannairie: a startled emoji (startled)
[personal profile] yvannairie
Do self-identifying gamers get so mad about people wanting accessibility options because they read that criticism coming from a place of entitlement (or preference, to use a less harsh word) as their complaints about the lack of preferred features/content?

Can it be that simple?

It would explain why they seem to mentally add "and that's why it's bad" at the end of "this game lacks accessibility features" and then argue that the germ jurnalists are dishonestly not judging the game by its own merit. You also see this pattern any time a journo says anything positive about a game's diversity -- the argument the self-identified gamer sets out to debunk isn't "this game is good and diverse" but rather "the diversity makes this game good"

Date: 16/4/19 20:52 (UTC)
hellofriendsiminthedark: A simple lineart of a bird-like shape, stylized to resemble flames (Default)
From: [personal profile] hellofriendsiminthedark
I'm curious what pro-difficulty-only people think of let's plays, like are they meant to be enjoyed as a showcase of skill/a bragging rights thing over having the game/being able to play it, or are they despised for being a way for others to partake in a game without having to deal with the challenge of gaming themselves? Because watching a let's play of a difficult game is kind of like getting to play it on story mode!

There's almost certainly an aspect of like... "accessibility means everything being bland and oversimplified" rather than "accessibility means options." It's the classic "should we dumb down classrooms to cater to the bottom students, or should we increase the pace of teaching so the top students can thrive?" when like... if you restructure the system, you can help both groups of students without interfering with the other's educational experience, and in fact maybe people do better in tailored environments.

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