yvannairie: a startled emoji (startled)
[personal profile] yvannairie
Do self-identifying gamers get so mad about people wanting accessibility options because they read that criticism coming from a place of entitlement (or preference, to use a less harsh word) as their complaints about the lack of preferred features/content?

Can it be that simple?

It would explain why they seem to mentally add "and that's why it's bad" at the end of "this game lacks accessibility features" and then argue that the germ jurnalists are dishonestly not judging the game by its own merit. You also see this pattern any time a journo says anything positive about a game's diversity -- the argument the self-identified gamer sets out to debunk isn't "this game is good and diverse" but rather "the diversity makes this game good"

Date: 15/4/19 04:07 (UTC)
hellofriendsiminthedark: A simple lineart of a bird-like shape, stylized to resemble flames (Default)
From: [personal profile] hellofriendsiminthedark
This brings to mind this twitter thread on conservatism vs progressivism (just the thread, not the tumblr commentary). Anti-sjw types play into this sort of "logic" which is anti-consequentalist, and rather they presume that that which is logical/rational/optimized is such a way regardless of the shitty outcomes it produces.

Date: 15/4/19 04:54 (UTC)
cassini: 2bit low res davepeta (Default)
From: [personal profile] cassini
[that was an interesting read. i can see the links between enforcing an egalitarian principle that supports itself as just, and the reaction to the unfair consquences of the principle being 'git gud'. though i'm failing to get the synapses firing on yvannairie's specific example, i'm seeing it through the lens of my career. i can see policymakers deciding the just in a vaccuum, then applying it and telling us to 'git gud' because if we see failings, we must adapt to fit the principle ]

Date: 15/4/19 08:45 (UTC)
cassini: 2bit low res davepeta (Default)
From: [personal profile] cassini
[hey for precoffee ethics discos ]

[i just think my brain isn't having it with the sentence you used in the post body, because i understand perfectly what you're saying in your 0935 comment below, so i'll chalk it up to a fault on my part ]

Date: 16/4/19 20:52 (UTC)
hellofriendsiminthedark: A simple lineart of a bird-like shape, stylized to resemble flames (Default)
From: [personal profile] hellofriendsiminthedark
I'm curious what pro-difficulty-only people think of let's plays, like are they meant to be enjoyed as a showcase of skill/a bragging rights thing over having the game/being able to play it, or are they despised for being a way for others to partake in a game without having to deal with the challenge of gaming themselves? Because watching a let's play of a difficult game is kind of like getting to play it on story mode!

There's almost certainly an aspect of like... "accessibility means everything being bland and oversimplified" rather than "accessibility means options." It's the classic "should we dumb down classrooms to cater to the bottom students, or should we increase the pace of teaching so the top students can thrive?" when like... if you restructure the system, you can help both groups of students without interfering with the other's educational experience, and in fact maybe people do better in tailored environments.

Date: 16/4/19 08:11 (UTC)
feotakahari: (Default)
From: [personal profile] feotakahari
Fans of just about any game genre will argue that their genre is in danger of dying out as the masses get their hands on it. Jim Sterling argues that horror is not and will never be mainstream, so the more a series tries to appeal to a mainstream audience, the less it will have to do with actual horror. JRPG fans welcomed Bravely Default as a “real RPG” by contrasting it with games like Final Fantasy XIII that tried to be less niche and were therefore not “real RPGs.” The only genre that’s immune to this is strategy games with way too many menu sliders, and I think that’s because Paradox Interactive is single-handedly keeping it afloat.

The upshot of this is that if appealing to a wider audience = the death of your genre, and accessibility means appealing to a wider audience, then disabled people must want to take your games away.

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