Monday, 16 December 2019
Here's a thought: the Wreckers are a mobile commando unit
I don't expect them to be very well drilled in defensive strategies :)c
EDIT: Oh, today is pretty much the worst day to be thinking about this b/c I have such short access to a keyboard, but my point is -- the Wreckers get away with a relatively low amount of internal structure and get by on their high cohesion and team spirit, because they're always proactive. They are man-for-man the most effective unit when they're on the offensive, sure, but their effectiveness goes down dramatically when they're forced to defend and I'm not sure they've even considered what they'd do if they got ambushed.
But on the other hand, they can also sort of get away with that, because counter-Wrecker strategies are pretty low on the list of Decepticon priorities. At the peak of their effectiveness, the war is being fought on so many fronts and by such a strange assortment of units that the Wreckers are simply too small, mobile and unpredictable to waste resources countering.
If they show up, it's honestly more economic to take the L and make an example out of the failed commander, because that's a good way to build hostility and make your troops come up with their own counter-Wrecker strategies. After all, a big part of the Wrecker's effectiveness was just... the reputation, basically, and the effect on morale that had on both sides.