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The more I read about premodern and Antiquity warfare and see it fill out the holes in my strategic understanding (I really truly don't know anything about strategy pre-WW1) the more I think cavalry and infantry strategy makes for a way more sensible lens to analyze scifi warfare in generally, not just in TF.
The biggest difference is pretty much density of strategy, as communication is much less of a problem and theoretically everyone on the field is equally aware of the situation, but that is something not even all modern militaries have yet. Consistent, always-active radio communication is not exactly game-breaking, but the way it clarifies the situation and makes even massive coordination possible with a fast response time definitely helps simplify things.
The biggest difference is pretty much density of strategy, as communication is much less of a problem and theoretically everyone on the field is equally aware of the situation, but that is something not even all modern militaries have yet. Consistent, always-active radio communication is not exactly game-breaking, but the way it clarifies the situation and makes even massive coordination possible with a fast response time definitely helps simplify things.