yvannairie: :3 (Default)
Van Irie ([personal profile] yvannairie) wrote 2022-03-12 05:35 pm (UTC)

Yep! And the thing is, I've been enjoying the extra complexity. I like how much more you have to think about removing armour, now, I like the interplay of elemental damage, it's all honestly put together pretty well.

But being asked to kill a Tremortusk after shooting off its cannons and then killing three Clawstriders in under two minutes? When you can just about use one cannon's charge to kill one Clawstrider? In an area the size of a teacup where the angry Tremortusk wants to come physically stand on you as much as possible? In a game where you not only take damage from contact with machines when they're mid-animation, but where you have multiple stun/stumble animations that you can get locked into?

Being told to kill a Thunderjaw that cannot be deaggroed in a field where you have no way of telling where the changes in ground height are so you might be unwittingly running into a wall, trying to get away?


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